﻿using UnityEngine;
using System.Collections;

public class Player {

    public int lives, points, speed;

    public int Speed
    {
        get { return speed; }
        set { speed = value; }
    }

    public int Points
    {
        get { return points; }
        set { points = value; }
    }

    public int Lives
    {
        get { return lives; }
        set { lives = value; }
    }

    public void AddPoints(int point)
    {
        this.points += point;
    }
}
